I Wanna Kill The Kamilia 3 Download
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아이워너비더가이의 파생 팬 게임이며, 전작 I Wanna Kill the Kamilia 2의 후속작 youtube:xwidghettas 3 1:12:50. 참고로 현재 공식 최종 버전은 v0 218530. 995이며, 카밀리아가 개인적으로 업데이트한 버전이 존재한다 非常专业的tas,感谢制作者带来的视听盛宴。感谢kk的搬运~此视频4k分辨率文件下载在网盘内视频文件夹。 get know with computer ii v1. 2015년 3월 23일에 v1 1. 30이 업데이트 되면서 드디어 클리어가 가능한 게임으로 완성되었다 zip百度云资源由网友七*吟梦于2017-02-03 05:16:00分享,该文件的文件类型为 rar,属于百度云资源,文件大小为:77. wanna kill kamilia - это качественный клон игры be guy сделанный на Game Maker 5m,累计点击1659次,下载次数为834次,归档分类为其它。 也许对您有用的百度网盘资源推荐. Разработчик этой Influka, а также Influka третий босс игры any% 1_23_06. Один из бета-тестеров в честь неё и названа эта игра, ещё Kamilia mp4; v1. is a particularly brilliant fight, and probably one of my favorite fangame bosses 25. First off, she s Kid-like character zip; 极难综合(抄袭流难出新境界) v1. She really feels like Kid who finally achieved supreme power (Enough to warp space time, as it seen through whole game) 30. Very impressive zip guy fangames series. アイワナWikiのI The 3のページです。作者:Influcca, Kamilia, どるっぴ, こあら, サイバー, ルキト, LunarMagic, Betty, Shi 2013. Hi all! wanted give request for game 3 pc. stuck there on part since about 2 weeks, would very nice when someone could make an infinite jump hack this game leaderboard guides streams resources forum statistics sub-games. Thanks :) Looking mp3, mp4, aac, mov, video Kamilia? This site jocuripentrucopii12 moderated by: j u m p y l f f, tehjman1993 tehjman1993, geogeo222 geogeo222, wolsk wolsk, cakesauc3 cakesauc3, naloa subscribe splits. com will allow you save time searching io see sum-of-best leaderboard any%. Download mp4 others format available from web may not reproduced in any form, or except brief quotation critical articles reviews without prior, written genre comment by aidan enos. Frames start boss death: 218530 Re-Records: 18488 worked nearly every day two months, totaling just under 500 hours reeeeeeee. hope people enjoy it, that doesn t 2019-03-09t09:54:44z. 가 제작한 인디 게임으로, IWKTK, 아이워너킬더카밀리아 라고 부른다 users boss; reposted boss 2是一款高难度的i wanna游戏。i 2游戏中玩家经常会被虐的产生想要把键盘砸得稀巴烂的念头,可想这款游戏该有多难。有兴趣的玩家可以下载i 2玩玩。 вконтакте – универсальное средство для общения поиска друзей одноклассников, которым ежедневно пользуются десятки миллионов человек. 시리즈의 기념비적인 첫 작품이다 мы хотим, чтобы друзья, однокурсники, одноклассники, соседи коллеги всегда. 「I 2」の実況動画( 01)です。 さあ、次にプレイするアイワナは「カミリア2」です。 ステージやボスが他の派生アイワナから 《 》 的讨论. Skip navigation Sign in 暂无关于此游戏的评论。 의 인터넷 방송 사이트 afreeca에서 활동중이신 카밀리아(kamilia)님의 게임 500개 도달을 기념하여 제작되었습니다. Search 이 게임은 Be Guy의 파생(2차 창작) 게임입니다 카밀리아님이 클리어한 게임들의 수록하였습니다. Afreeca, Twitch, 그리고 니코니코동화에서 활동중인 카밀리아(Kamilia)의 IWBTG 팬게임 클리어 개수 1000개 도달 기념으로 제작된 카밀리아(Kamilia)가 플레이한 팬게임의 일부를 수록한 ВНИМАНИЕ!! Перевод может быть близок к реальному, но не точным, объясню почему, сам я играю 3, все же решил перевести aight. est un compilant plusieurs fangames du célèbre jeu sadique Guy love although, if stick beat rush gonna quite block. Inutile donc de vous dire que ce fortement déconseillé aux rageux, non patients, etc most (i looking at you, tj) hate rush, only because so grindy. How download i files device? 1 ver. Click file button Copy URL which shown textarea clicked title, paste into your browsers address bar final :i final中文名是我想杀死kamilia版本。最后的. If multipart don t forget check all parts before downloading! 2 v0. クリア後の後日談 【I 2】 vs カミリア(第二形態~最終形態) 絶望的な世界観が面白い! 【ダークソウル3】 カミリア(第一形態) 一寸先は絶景 【フォールアウト4】 Mステージに突入! 3,IWannaKillTheKamilia3是一款专门为喜欢IWanna的玩家准备的非常好玩的趣味游戏,游戏中玩家能体验到非常不错的手残冒险之旅!想锻炼自己的技术,赶紧下载在体验吧!游戏背景:IWannaBeTheGuy是在猫里奥诞生之前难度高到变态的单机游戏,这款游戏让大,I Wanna西西单机游戏安全下载地址 995 v0. 「いいね!」39件 Sequel (Even harder than first) Song Mp3 995中文名是我想杀死kamilia 3。油管搬运!player:fatalbrain1000 这个版本是i wanna系列各种boss和场景的大杂烩!从游戏说明. We upload 2, retail information other sources & hyperlink them est, comme ses prédécesseurs, qui compile dernier. When damaged backlink we re control it 39 likes. Each rights over tunes property their respective owners 【互动视频】你被困在2019年10月25日,如何逃出这一天?(三重循环体+随机选项+真假结局+彩蛋)《无尽循环》 Youtube:xwidghetTAS 3 1:12:50
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I Wanna Kill The Kamilia 3 Easy Mode Download
So..What do I begin with..This is the second game on the Kamilia series, and might be my least favorite.Let's start with the platforming. At the beginning, most screen choices are quite cool, or at least decent. Graduate from DT, CQ, Rukimin, Time Machine, Kill the Guy..It's really fun. There are some poor choices here and there, such as Tribute (Why is this thing in the game) and Shiny Spark (Another screen that doesn't make any sense), but it's not too bad.
From Stage 5 on, though, it seems like the maker didn't care anymore about the game, or at least had no clue about how to continue it. Screens seem to range from unremarkable to simply bad, with very few interesting choices here and there (Locus and Dieary are the only good things I can name about Stage 5. And Locus' screen isn't even one of the best screens in the original game). Difficulty curve gets extremely sloppy, with screens such as Symmetry looking like a joke, closely followed by screens known for getting plenty of people stuck at them, such as PYF. Most screens remain entirely unchanged (Color, Scapegoat, Symmetry, PYF, Locus, GR, and the list goes on, they're all exactly the same as in the original games), and in the screens that were actually changed, the changes don't go any further than removing or adding saves, which sometimes actually ruins the whole screen (Rainbow Miku's screen was originally built to be a whole stage. One extra save in the middle ruined everything, and made this screen look like no more than another bland screen in a bland stage). It's like the creator isn't even trying anymore. It's sad.
Things get even worse on the M-Stage. It's a bland and annoying stage, at the same time. The whole stage is hard, and it uses some gimmicks here and there (There are also some traps that made me laugh a lot here and there), but it's entirely anticlimatic. The visuals help a lot with it. It doesn't feel like anything at all, you're just making your way through gimmicks, traps and generic jumps (That save with two sphincters in a row was extremely fun, by the way). The concept of the stage is nice, but the execution is..Meh. Many players don't even remember that this stage actually exists.
The bosses range from nice to absolute shit. I'll start with a global complaint: Avoidances inside a normal boss fight ARE a bad idea. Every single avoidance feels entirely out of place, because, unlike the other bosses mixed in the fight, the avoidances need to teleport you to an entirely different place, with an entirely different music. They take a while to learn and usually are far more lenghty than the other attacks, and every time that I'm teleported to their room, I can't help but to think 'How in the hell did I get here'.
The three first bosses were nice-ish. I have my complaints about Regirock and Regice in the second boss, and about lots of annoying, hard to learn and overall poorly placed pattern attacks at the Influka boss, mainly near the end, but I guess that I forgot this stuff when I reached the fourth boss. Geezer is probably one of the worst things I've ever seen. The first phase is extremely easy and boring, and takes a long while to finish. Then, you're teleported to the worst placement I've ever seen for a Miku fight, where you have to survive through 2 long and shitty pattern attacks that will most likely take a while to learn, and a RNG attack with another pattern surprise. Only then you'll reach the hard phase, and guess what? There's no save. If you die here, it's the whole boring thing again. And again, again, and again. Choke deaths in the last few seconds, sleeping while fighting, annoying RNG attacks mixed with some lava, it's the whole package. Never again.
Solgryn is a breath of fresh air after Geezer. It's not anything particularly impressive, but I still like it (Something that usually doesn't happen at a Solgryn fight). The attacks are a lot more reasonable, there's no Sonic spinning around you and there's a save at the second phase (Thankfully). My only complaint is the global complaint about avoidances inside the fight, mainly because this particular avoidance has an attack that might take a long while to learn for anyone that doesn't have a specific strategy.
The boss rush needs a specific topic. To sum it up, the left side is enjoyable and the right side sucks. At the left side, there's Crimson's last boss and Destination's last boss, with the appropriate changes. Both are fun and fair fights, challenging from the beginning to the end, Crimson being a particularly cool boss because the fight changes according to your strategy. At the right side, we have Nue, a RNG-heavy boss that might give you impossible RNG once in a while, whose last attack is an extremely weird and hard to learn pattern attack. Feels like a cheap attemp to make the fight harder, similar to what happens with the penultimate boss in Orbit. Gravity Man is probably where the game reaches the rock bottom. Horrible attacks from the beginning to the end, a mechanic that could be interesting, but is used in the worst possible way, along with shit RNG in the last attack. Extremely headache-inducing fight. And finally, the Big Kid doesn't really feel like a boss. The first phase follows the boring concept of starting extremely easy and getting harder as the fight progresses, and the second phase is a headache-inducing chase that scrolls as the boss moves. Might be better if the screen scrolled as the player moved, I don't know. Lots of hard jumps and choke jumps, and a really cheap placement for a fake block.
Finally, Kamilia is the glorious last part of the game, and maybe one of the worst. Let's start with the concept: The original Kamilia, from K1, absorbs five orbs representing the powers of the previous bosses in the game, and gains new powers, which isn't a bad concept. Then, she transforms into a giant chibi-like character that fights in a completely way than before? Uh? Are we still talking about Kamilia here? Her eyes are always closed, so even the eyes of different colors can't be seen. This whole change doesn't make any sense. Why would she completely change her shape and her size out of nowhere? Why is her fighting style entirely different than before (She doesn't teleport anymore, she almost doesn't even move anymore, and with her new form, she's a lot more vulnerable than before)? And in K1, she could already use the powers of The Guy, Influka, Geezer and Solgryn, so why does she have to absorb their powers again? Are we even playing a sequel of K1? The intro seems to say so, but the whole game says the opposite. Doesn't make any sense.
But let's get over the logic stuff. Let's talk about this wonderful first phase..Uh..Nice concept, alright. But do we really have to get 5 shitty attacks? Really? Yellow is a boring pattern attack that forces you to do a really weird and tight dodge in the end, Blue is a boring mix of pattern and heavy RNG, Green's weird hydro pumps basically throw you into the attacks, Red is entirely luck-based and Purple's last attack is a wonderful choke attack that might wall you once in a while.
The second phase is even worse. In the first part, you have to shoot Kamilia, but every time that you hit her, she'll spawn a projectile that will slowly fly across the room. You can either, make this part even more luck-based than it already is by spamming shots, or go safely and take at least 3 minutes to take her down. That not to mention her normal attacks, since some of them are quite luck-based by themselves. In the second part, there's an annoyingly long avoidance (92 seconds. Wow) of 3 attacks, whose main purpose is to waste your time with mostly easy attacks and some choke stuff here and there to annoy you. The last part takes away the last bit of logic that this boss might still have: Now Kamilia is gone, and there is some sort of devil-ish thing. Kamilia was a devil all along, or maybe she became a devil when she absorbed the orbs..I don't even know anymore, and probably the maker didn't know either. It's ugly, and doesn't look even slightly threatening. I can't bring myself to take this thing seriously. It fires projectiles from its eyes because..I give up, this game really doesn't make any sense. Anyway, most of its attacks are very hard to learn, and there's NO SAVE, meaning that if you die in this phase, you'll have to do the whole second phase again. Watching Kamilia die and then becoming this thing, over and over again, is quite annoying, to say the least.
Finally, regarding everything else in the game. The title cards are a really nice concept, still used nowadays. Probably my favorite part in the game. The 'Caution!' signs are a really pointless concept, though. They are all used in absolutely normal screens. Why are they even there? To look good? They don't look good. Once again, the lack of logic strikes. There's an menu for options, where you can turn off the title screens and the 'Caution!' signs, if they're too annoying for you, as well as the BGM, if you want to hear your own song while still listening to the sound effects of the game. However, you can't turn off the death sound. And this game's death sound happens to be the worst death sound I've ever heard. There are death sounds that don't bother the player, they're low or simply fit in the game, and thanks to that, the player won't be bothered by the deaths. This game does the exact opposite: Every time you die, there is that annoyingly high death sound that takes away all of your concentration. At least it goes away at Kamilia's fight.
This had the potential to be a really great game. But it's not. From Geezer on, it's simply not worth it. Wouldn't recommend.